Invention Cards 3.0: Stories
Last month, after a long hiatus, I showed invention.cards to a friend in SF and came away unsatisfied. Indeed, the work was not yet done. Three things drove this revision:
- It felt incomplete. The experience was built around T-shaped navigation, focusing on a specific card and showing only their ancestors and descendants. It was hard to see where you were in time, hard to feel the shape of history, and ultimately was far removed from the way a tech tree should feel.
- The connections matter more than the nodes. What's most interesting to me was not "ooh metal stirrup" in isolation, but how stirrups, saddles, and lances chained into something nobody planned.
- The images weren't doing their job. The cards were pretty, but felt to me like decorative slop with little educational or descriptive value.
I've revised the project with a new visualizer, a story feature, and new images.
